Baschet Bucuresti 2018

FIBA RULES modified for Corporate Games

REGULATION

Competition is in group system, followed by an elimination tour. Each match is formed of at least 2 halves of 15 minutes each with 1 minute break. Time-outs: 30 seconds per team per half. No stopping of clock for time-outs in the first half but in the second half the clock will stop.

TEAM

Minimmum 7 maximmum 10

EQUIPMENT

Teams must wear numbered matching vests. Non marking shoes allowed on the court.

Baschet Bucuresti 2018

Concept
Corporate Games Romania, part of the Corporate Games Worldwide network, attracts through an unique sporting event participants that are part of Romanian companies, regardless of the legal organization of the company or its number of employees. Our concept is “Open to all for the benefit of all!” and is based on the integration of all social categories, people with disabilities, with no discrimination of sex, religion etc.

1. Participants
Corporate Games athletes can be persons registered for the competition by the company, even if they are employees or business partners, clients, suppliers, former employees, shareholders and administrators.
Professional athletes, legitimated by the Federation at the moment of the competition, are not allowed to participate in the event. Each participant will be verified based on the information given in the Registry Forms, and the ones confirmed by the Federation will be excluded without having their participation fee reimbursed.
In the company lot the trainer, masseur and manager can be included. They are required to pay the participation fee and will have access at the locations of the event based on their badges. All partakers are required to wear their badges on and off the field where the event is taking place. Organizers reserve the rights to ask for identification at any time during the event, to prevent suspicions during the championship.

2. Team manager
The team manager is the representative chosen to mediate between the organizers, referees and all the members of the team. His duty is to confirm the company’s lot and assure that all obligations are respected by the competing team in the championship.
The manager can at the same time be the team’s captain, trainer or player. In order to have access to the field, the manager must be registered with the team and have a valid badge.
Organizers can, at own initiative or prompted by other participants, ask for the manager/trainer to leave the field if he cannot present a valid participation badge. In the eventuality in which the manager refuses to leave the field the referees can interrupt the game until the situation is remedied.

3. Team Captain
The team captain is in charge of communicating with the referee during the game. The captain will wear an armlet. It the eventuality of replacement, he will hand the armlet to another player on the field.
It is the team captain’s responsibility to communicate to the referee, the name of the player who commits a foul.

4. Officials
4.1. Referees
All matches in the Winter Corporate Games benefit of an impartial referee provided through Sport Award. Before kicking off the game, the referee fills the game report, based on the IDs of the athletes competing, verifying their identity and their membership to the lot.
In the eventuality of the referee noticing (directly or through the game monitor’s attention) players that are not part of the team on the field, he has the right to stop the game so that they can leave the field.
All athletes who participate in the Winter Corporate Games must understand that they are to obey the referee’s decisions and calls, which are based on the hereby regulation which is an adaptation of the FIVB regulation book modified for Corporate Games.
Misconduct will be analyzed by the Discipline Committee of the competition, penalties being applied according to the herby regulation.
The organizers reserve the right to add or apply other penalties than the ones provided by this regulation, respecting the procedures and principals of the official soccer regulation.

4.2 Game Monitor
At all matches that take place during Winter Corporate Games, the Sport Award’s representative from the official board is the supreme authority of the organization. He monitors over the correct conduit of the game and makes calls during or after the game in case of organizational issues or deviations from the hereby regulation.

4.3 The Board Committee
The board is the supreme ruler of Corporate Games, the decisions taken by him being definite and incontestable.
The board forms the Discipline Committee, responsible with reviewing all deviations from the rules that occurred during the competition, on and off the field, complaints and reclamations. They are also responsible with giving out the appropriate penalties applied by the hereby regulation. The decision taken by the Committee and Board will be passed forward to the team managers as soon as possible.

5. Competition format
5.1 Court
The competition will take place on a standard FIBA court.
The size of the court must be minimum 26 m in length and 14 m wide.

5.2 Score Card
Is the document on which the technical facts regarding the game are shown and is the official document of the match.
At the end of the match, team captains have the responsibility of signing the score card in order for the score to be certified. In the case in which a team captain refuses to sign the score card, the score will be announced by the referee.

5.3 Team
A game is disputed between teams of 5 members
The competition may take place on age groups

5.4 Game play
The competition is in group system followed by an elimination tournament.
Each game is formed out of 2 halves of 15 minutes each with 1 minute break and time-outs of 30 seconds per half per team.
No stopping of the clock for timeouts in 1st half but in 2nd half the clock will stop.
A game lap ends:
• At the beginning of the first phase of game, when the ball is released by the referee.
• At the beginning of each game play, when the ball is at the player doing a throw-in.
In basketball, the ball is handled with the hand/hands and can be passed, thrown, touched, rolled and dribbled in any direction, in the limits of restrictions applied by the rules.
A player must not run with the ball in his hands, kick it or block the ball deliberately with any part of his leg or hit it with his fist. Anyhow, a contact or touch by accident of the ball with any part of the leg is not considered a foul.
Shooting a ball through the hoop, in action or free throw, is when the ball is held in the hands by a player and is released in the air towards the hoop.
An air ball is when the ball is directed with the hand while it’s already in the air towards the opponents’ hoop.
A slam dunk is when a ball is introduced by force in the opponents’ hoop by pushing it with the hand from up to down. Air ball and slam dunk are considered throws in action.

5.5 Throwing at the hoop
Throwing at the hoop starts when a player initiated a normal continuous movement, which proceeds to releasing the ball, at the appreciation of the referee representing the beginning of the player’s trial to score a ball through the hoop.
The action stops when the ball left the hands of the player and in the case of a throw done from a jump, when both player’s feet are back on the ground.
A player who tries to score, can have his arms held by an opponent and even if this prevents him from finishing his throw, it will be considered a legit throw at the basket in action. In this case it is not essential for the ball to leave the hands of the player.
Scoring
It is considered scoring when a ball enters or goes through a hoop.
The ball is considered a score even if just a little part of it is in the interior of the rim and under the superior level of it.
A scoring ball is given to the team that attacked the opponents’ hoop, in which the ball entered, as followed:
• A scoring ball after a free throw counts for one (1) point.
• A scoring ball thrown from the two point line counts for two (2) points.
• After the ball touched the rim, as result of a free throw, it is allowed for a player to touch it and score it, this move counting for two (2) points.
If a player scores accidentally in his own team’s hoop, it is worth two (2) point and is registered as a score for the team captain of the opposing team.
If a player deliberately scores in his own team’s hoop it is considered a foul.
If a player makes the ball go through the hoop from down to up it is considered a foul.
The time board must show 0:00:3 or more for a player to assure the possession of the ball after a throw in of the ball in the game to be able to do a last free shot. If the time board indicates 0:00:2 or 0:00:1 the only way to score is through an air ball or slam dunk.

5.6 Throw-in of the ball
The player performing the throw-in of the ball must not:
• Not delay the action of releasing the ball more than 5 seconds.
• Go on the court while holding the ball in his hands.
• Make the ball touch the outside of the court after he releases the ball from his hands.
• Touch the ball on the field before it was touched by another player.
• Score the ball directly from his position.
• Move from his assigned place from which he must perform the throw in, other than the place behind the line of the field after a scoring ball of his team, sideways in one or both directions going over 1 meter, before the throw-in. Anyhow, he is allowed to move directly beyond the line backwards, as far as the conditions allow him to do so.
During the throw-in the other player must not:
• Have any part of their body above the line delimiting the court, before the ball is thrown back in over the lines.
• Be one meter close to the player performing the throw-in, when the throw in space has less than 2 meters between the line and any other obstacle outside of the court.

5.7 3 seconds rule
A player can’t remain for more than 3 consecutive seconds in the opponents' restricted area while his team is in control of a live ball in the frontcourt and the game clock is running.
A tolerance can be admitted if a player:
• Has the intention of leaving the restricted area.
• Is in the restricted area when he or a team member is in the action of throwing at the hoop and the ball is or is about to be released by the player.
• Being in the restricted area for less than 3 second he dribbles and in order to throw at the hoop.
In order to be considered outside of the restricted area a player must have both feet on the area outside of the restricted area.

5.8 Duel among 2 players
A duel among 2 players is initiated when:
• Referees stop the game for a held ball.
• The ball goes outside of the court, and the referees are unsure who of the two teams touched the ball last.
• A double foul was committed during the last or only failed free throw.
• A live ball remains stuck between the rim and the panel (exceptions for free throws).
• The ball is dead when none of the team have control over the ball and neither have the right to getting in the possession of the ball to throw in back in the game.
• After the annulation of equivalent penalties, against both team, there are no more penalties that need to be administrated and none of the teams had control over the ball or had the right to it before the first foul or mistake.
• At the beginning of each game lap, other than the starting one.
Alternative possession is a method of making the ball live, through the throwing out of the court, rather than through a duel.
The throw according to alternative possession:
• It starts when the ball is at the player who is performing the throw in.
• It’s over when:
– The ball touches or is legally touched by a player on the court.
– The team performing the throw in commits a foul in the throw in action.
– A live ball is caught between the panel and the rim during the throw in.

5.9 Procedure to applying the alternative possession
In all situations of a duel, team can alternate possession, for the throw in from the closest place of the duel.
The team that doesn’t obtain the control of a live ball after a duel, will receive the right for the first alternative possession.
The team with the right to the next alternative possession, at the end of a phase of the game, will begin the next phase with a throw in from the prolonged center line, opposite to the officials’ table, with the exception of free throw penalties and ball possessions still need to be administrated.
The team with the right to throw in according to the alternative possession, will be indicated by the alternative possession arrow directed towards the opponents’ basket. The direction of the arrow will be inversed immediately when the throw in according to the alternative possession is finished.
A foul committed by the team performing a throw in according to the alternative possession, causes the team to lose the right of the throw in. The arrow will be immediately inversed, pointing that the team that committed a foul has the right to the throw in according to the alternative possession at the next duel. The game will be continued by giving the ball to the opposing team so that they can throw in the ball.

5.10 Incomplete team
A team cannot continue playing with less than 4 players.
In the eventuality of a team being incomplete with or without intention, the referee must stop the game and the team will lose through forfeit.

5.11 Replacements
A back-up becomes a player and a player becomes a back-up when:
• The referee signaled the back-up to enter the court.
• During a break minute or game pause when the replacement official indicates to the score keeper the replacement of a player.

5.12 Corporate Games gift
Organizers offer each contestant a pack that includes a Corporate Games T-shirt and a Souvenir Program, which includes all the information on the competition.

5.13 Equipment and uniform
Team members’ equipment is composed out of:
• Colour matching vests.
All players must wear their vests tucked in their shorts during the game. One piece suits are allowed.
• Colour matching shorts, that don’t need to match the colours of the vests.
• Socks of the same colour for all the team members.
Each team member must wear numbered vests on the front and back, with plane numbers of one colour, which contrast the colour of their vests. Numbers need to be clearly visible and:
• The numbers on the back must be at least 20 cm in height and the ones on the front at least 10 cm in height.
• Numbers must be at least 2 cm wide.
• Team must use number from four (4) to fifteen (15).
• Members of the same team can’t wear identical numbers.
First team signed up to the game programme will wear vests of lighter colours (preferably white)
The second team signed up to the game programme will wear vests of darker colours.
However if the two teams agree, they are allowed to exchange vests.

5.14 Medical Assistance
Contestants benefit from medical assistance during the race.
Choosing to participate in the cyclist competition, participants take full responsibility concerning their health. By the hereby regulations, the organizing team of the championship reminds all participants that it is necessary to take a periodic physical exam and one before the start of the competition, the risks that come with not doing it being their own responsibility.
The game can’t take place without a medical representative and in some cases, when the doctor or medical assistant is missing, the game will be delayed or rescheduled.

6. System
6.1 Ranking
Contestants/ teams will play in groups of 4 or 5, in qualification rounds.
First ranked are qualified for the final tour.
The scoring system is:
-4 points for victory
-2 points for tie
-1 point for loss
-0 points for no show

6.2 Shootout
In the case of a tie in after the group competitions, the winners will be determined by the following:
1. Direct results
2. Total score difference
3. Points, time etc.
In the elimination rounds, shootout matches will be arranged in each competition until the 8th position.

6.3 Medals
Teams and contestant that are ranked I, II and III place will receive medals during the award ceremony. Each team member will be awarded.

6.4 Trophies
For first place companies will receive 8 points, for second 7, for third place 24 6 points and so on until 8th place will receive 1 point. Based on the total amount of points gathered by a team in the competition a ranking per companies is made.
Companies will be split in Divisions, after the number of participants as following:
•1st Division from 1 to 5 participants
•2nd Division from 6 to 10 participants
•3rd Division from 11 to 20 participants
•4th Division from 21 to 50 participants
•5th Division from 51 to 100 participants
•6th Division from 101 to 150 participants
•7th Division from 151 to 200 participants
•8th Division over 200 participants
Based on the points received by each company, a ranking on Divisions is made.
The winner of each Division will be awarded a trophy.
There will also be awarded a Trophy for the most amounts of medals (1st, 2nd and 3rd place added together)
The most prestigious trophy, Sport for Life, is awarded to the company that supports our concept and registers the biggest number of contestants.

7. Penalties
7.1 Right to play
In the eventuality in which a team signed up a player who does not respect the first Chapter, they are penalized with losing the game through forfeit, risking also the elimination from the competition.

7.2 No show, withdrawal or refusal to continue the game
The referee and/or the game monitor declares the game lost through no show if a team does not line up the minimum number of players in 5 minutes since the official starting time of the game.
If a team refuses to play or continue a game, they will be penalized with losing the game through forfeit. If the score difference is higher than 3-0, the score is kept.

7.3 Other penalties
In the eventuality of a player using profanity or obscene and aggressive gestures, the referee present the red card to the player. Aside from the regulations, the organizer reserves the right to apply penalties (temporary suspension or exclusion from the championship), in the eventuality of a player not respecting the decisions and/or affecting the correct conduit of the championship and/or affect its image.

7.4 Contestations
Contestations must be written, addressed to the Organizers, in the first 15 minutes after the competition stopped with an addition 100 RON fee for the examination of the contestation. Contestations against the game will be examined by a team formed by two members of the organization committee and a neutral representative. Decisions are by majority and final. Organizers can apply sanctions to a contestant and team, which can mean the elimination out of the competition, without the reimbursement of the participation fee.

8. Registering at the SuperCenter
Each contestant must personally register at the SuperCenter, with a passport photo. He will receive an official badge that grants him rights to participate in the competition.
Each competition start on the field with the starting hour showed in the Registration Guide.
Attendance must be done 45 minutes prior to the start of the competition, in order to validate the badge at the officials.
With at least 10 minutes prior to the beginning of the competition, each contestant will line up at the start with the contest number on and the bike ready to go.

Important!

Organizers reserve the rights to deny the application of a company to participate at the competition, and also to bring changes to the hereby regulation, including the format of the game, having the role to better run the event. Any modification and change applied to the rules will be passed on to the participants as soon as possible.

Organizers reserve the rights to cancel certain sporting activities due to not having enough registered in order to schedules shootout games or to move the players to a different category.
Choosing to participate in the Corporate Games competitions, athletes reserve responsibility over their health state. By the hereby regulations, the organizing team of the championship reminds all participants that it is necessary to take a periodic physical exam and one before the start of the competition, the risks that come with not doing it being their own responsibility. By registering for Corporate Games, athletes are fully aware of the risks involved in practicing sports, including injuries or negative affects over ones health. Contestants agree to these regulations by registering in the competition, so in the case of an unfortunate event during a competition they will not have the right to complain to the organizing team.

Registration on Corporate Games and the participation of each athlete at any of the competitions require the athlete to agree and respect the hereby regulation.
By registration in the Corporate Games system, it is assumed that each participant agrees:
-to give Sport Award all rights over their image (individual/group) during the entire time of the event.
-to recognize the right Sport Award has to register and use personal data (name, biographical information, contact information, looks, voice and performance) in any media channel (including audio, photo and video) with the sole purpose of promoting Corporate Games and any other event from this system.
-to not have financial claim or of any other nature against Sport Award, regarding the rights mentioned above.

*Any reproduction of the hereby regulation or use of it total or partial is permitted on with the written agreement of Sport Award

Sponsors


Connect with us

Contact us