Baschet Bucuresti 2018

Baschet Bucuresti 2018

5. Competition format
5.1 Court
The competition will take place on a standard FIBA court.
The size of the court must be minimum 26 m in length and 14 m wide.

5.2 Score Card
Is the document on which the technical facts regarding the game are shown and is the official document of the match.
At the end of the match, team captains have the responsibility of signing the score card in order for the score to be certified. In the case in which a team captain refuses to sign the score card, the score will be announced by the referee.

5.3 Team
A game is disputed between teams of 5 members
The competition may take place on age groups

5.4 Game play
The competition is in group system followed by an elimination tournament.
Each game is formed out of 2 halves of 15 minutes each with 1 minute break and time-outs of 30 seconds per half per team.
No stopping of the clock for timeouts in 1st half but in 2nd half the clock will stop.
A game lap ends:
• At the beginning of the first phase of game, when the ball is released by the referee.
• At the beginning of each game play, when the ball is at the player doing a throw-in.
In basketball, the ball is handled with the hand/hands and can be passed, thrown, touched, rolled and dribbled in any direction, in the limits of restrictions applied by the rules.
A player must not run with the ball in his hands, kick it or block the ball deliberately with any part of his leg or hit it with his fist. Anyhow, a contact or touch by accident of the ball with any part of the leg is not considered a foul.
Shooting a ball through the hoop, in action or free throw, is when the ball is held in the hands by a player and is released in the air towards the hoop.
An air ball is when the ball is directed with the hand while it’s already in the air towards the opponents’ hoop.
A slam dunk is when a ball is introduced by force in the opponents’ hoop by pushing it with the hand from up to down. Air ball and slam dunk are considered throws in action.

5.5 Throwing at the hoop
Throwing at the hoop starts when a player initiated a normal continuous movement, which proceeds to releasing the ball, at the appreciation of the referee representing the beginning of the player’s trial to score a ball through the hoop.
The action stops when the ball left the hands of the player and in the case of a throw done from a jump, when both player’s feet are back on the ground.
A player who tries to score, can have his arms held by an opponent and even if this prevents him from finishing his throw, it will be considered a legit throw at the basket in action. In this case it is not essential for the ball to leave the hands of the player.
It is considered scoring when a ball enters or goes through a hoop.
The ball is considered a score even if just a little part of it is in the interior of the rim and under the superior level of it.
A scoring ball is given to the team that attacked the opponents’ hoop, in which the ball entered, as followed:
• A scoring ball after a free throw counts for one (1) point.
• A scoring ball thrown from the two point line counts for two (2) points.
• After the ball touched the rim, as result of a free throw, it is allowed for a player to touch it and score it, this move counting for two (2) points.
If a player scores accidentally in his own team’s hoop, it is worth two (2) point and is registered as a score for the team captain of the opposing team.
If a player deliberately scores in his own team’s hoop it is considered a foul.
If a player makes the ball go through the hoop from down to up it is considered a foul.
The time board must show 0:00:3 or more for a player to assure the possession of the ball after a throw in of the ball in the game to be able to do a last free shot. If the time board indicates 0:00:2 or 0:00:1 the only way to score is through an air ball or slam dunk.

5.6 Throw-in of the ball
The player performing the throw-in of the ball must not:
• Not delay the action of releasing the ball more than 5 seconds.
• Go on the court while holding the ball in his hands.
• Make the ball touch the outside of the court after he releases the ball from his hands.
• Touch the ball on the field before it was touched by another player.
• Score the ball directly from his position.
• Move from his assigned place from which he must perform the throw in, other than the place behind the line of the field after a scoring ball of his team, sideways in one or both directions going over 1 meter, before the throw-in. Anyhow, he is allowed to move directly beyond the line backwards, as far as the conditions allow him to do so.
During the throw-in the other player must not:
• Have any part of their body above the line delimiting the court, before the ball is thrown back in over the lines.
• Be one meter close to the player performing the throw-in, when the throw in space has less than 2 meters between the line and any other obstacle outside of the court.

5.7 3 seconds rule
A player can’t remain for more than 3 consecutive seconds in the opponents' restricted area while his team is in control of a live ball in the frontcourt and the game clock is running.
A tolerance can be admitted if a player:
• Has the intention of leaving the restricted area.
• Is in the restricted area when he or a team member is in the action of throwing at the hoop and the ball is or is about to be released by the player.
• Being in the restricted area for less than 3 second he dribbles and in order to throw at the hoop.
In order to be considered outside of the restricted area a player must have both feet on the area outside of the restricted area.

5.8 Duel among 2 players
A duel among 2 players is initiated when:
• Referees stop the game for a held ball.
• The ball goes outside of the court, and the referees are unsure who of the two teams touched the ball last.
• A double foul was committed during the last or only failed free throw.
• A live ball remains stuck between the rim and the panel (exceptions for free throws).
• The ball is dead when none of the team have control over the ball and neither have the right to getting in the possession of the ball to throw in back in the game.
• After canceling of equivalent penalties, against both team, there are no more penalties that need to be administrated and none of the teams had control over the ball or had the right to it before the first foul or mistake.
• At the beginning of each game lap, other than the starting one.
Alternative possession is a method of making the ball live, through the throwing out of the court, rather than through a duel.
The throw according to alternative possession:
• It starts when the ball is at the player who is performing the throw in.
• It’s over when:
– The ball touches or is legally touched by a player on the court.
– The team performing the throw in commits a foul in the throw in action.
– A live ball is caught between the panel and the rim during the throw in.

5.9 Procedure to applying the alternative possession
In all situations of a duel, team can alternate possession, for the throw in from the closest place of the duel.
The team that doesn’t obtain the control of a live ball after a duel, will receive the right for the first alternative possession.
The team with the right to the next alternative possession, at the end of a phase of the game, will begin the next phase with a throw in from the prolonged center line, opposite to the officials’ table, with the exception of free throw penalties and ball possessions still need to be administrated.
The team with the right to throw in according to the alternative possession, will be indicated by the alternative possession arrow directed towards the opponents’ basket. The direction of the arrow will be inversed immediately when the throw in according to the alternative possession is finished.
A foul committed by the team performing a throw in according to the alternative possession, causes the team to lose the right of the throw in. The arrow will be immediately inversed, pointing that the team that committed a foul has the right to the throw in according to the alternative possession at the next duel. The game will be continued by giving the ball to the opposing team so that they can throw in the ball.

5.10 Incomplete team
A team cannot continue playing with less than 4 players.
In the eventuality of a team being incomplete with or without intention, the referee must stop the game and the team will lose through forfeit.

5.11 Replacements
A back-up becomes a player and a player becomes a back-up when:
• The referee signaled the back-up to enter the court.
• During a break minute or game pause when the replacement official indicates to the score keeper the replacement of a player.

5.13 Equipment and uniform
Team members’ equipment is composed out of:
• Color matching vests.
All players must wear their vests tucked in their shorts during the game. One piece suits are allowed.
• Color matching shorts, that don’t need to match the colors of the vests.
• Socks of the same color for all the team members.
Each team member must wear numbered vests on the front and back, with plane numbers of one color, which contrast the color of their vests. Numbers need to be clearly visible and:
• The numbers on the back must be at least 20 cm in height and the ones on the front at least 10 cm in height.
• Numbers must be at least 2 cm wide.
• Team must use number from four (4) to fifteen (15).
• Members of the same team can’t wear identical numbers.
First team signed up to the game program will wear vests of lighter colors (preferably white)
The second team signed up to the game program will wear vests of darker colors.
However if the two teams agree, they are allowed to exchange vests.

  • 0772 BKT WOM OPEN
  • 0773 BKT MEN OPEN

FIBA RULES modified for Corporate Games


Competition is in group system, followed by an elimination tour. Each match is formed of at least 2 halves of 15 minutes each with 1 minute break. Time-outs: 30 seconds per team per half. No stopping of clock for time-outs in the first half but in the second half the clock will stop.


Minimum 7 maximum 10


Teams must wear numbered matching vests. Non marking shoes allowed on the court.

Baschet Bucuresti 2018
Progressive Top 8 Point Winners by Event
0772 BKT WOM OPEN            
1   SPORT AWARD   40    
    TEAM 1        
2   SPORT AWARD   35    
    TEAM 2        
3   SPORT AWARD   30    
    TEAM 3        
4   DISCOUNT BANK   25    
    DISCO BANK        
0773 BKT MEN OPEN            
1   HAIFAPORT   40    
    HAIFA PORT        
2   DISCOUNT BANK   35    
3   JERUSALEM   30    
4   TEL-MOND LYONS   25    
    TEL MOND        
    P&G TEAM        
7   RCS&RDS   10    
8   EY ROMANIA   5    
    TEAM EY        

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